Recreating Golf to the Last Detail
Microsoft's Links 2004 Designers Make Sure
Realism is at the Forefront
By Josh Kerns
Originally published in Golf Northwest Magazine
When Daryl Welsh and his buddies head out to the course,
they bring a little
more than just their clubs. They also
pack computers, hand-held global positioning
satellite
receivers, video cameras and more. For Welsh, the goal isn’t
par. It’s
recreating the world’s best courses and players
for Microsoft’s Links 2004 for the
Xbox video game
system. And if there was a score for video game
realism,
Links 2004 breaks the course record.
The Links franchise has been the most popular golf
computer game since
its debut in 1986. The goal has always
been to create the most realistic simulation
possible. But
in the past, the available technology severely limited
the
designers’ ability to bring the game to life. Not
anymore.
“Players used to have to rely a lot on their imaginations
to fill in the blanks”,
said Welsh, the executive producer
of Links 2004. “Now, with the Xbox we can
offer
full three-dimensional, life-like graphics, and the courses
and players
are accurate down to the inch. It’s just like
being there.”

Courses are reproduced down to the last
detail.
Recreating courses for Links 2004 is much like
making a movie, but even more
complicated. Recently, eight
members of the Links team headed for the
Arnold
Palmer-designed Aviara Resort in Carlsbad, Calif.,
one of the newest
members of the Links lineup.
Cameras in hand, they took nearly 6,000 photos,
shooting
every inch of the course and surrounding area from every
possible
angle. The team also captured about six hours of
video.
Another team member spent nearly a week roaming the course,
mapping the
entire property with GPS. According to Welsh,
this is the most difficult job.
“The GPS guy has to go and
measure every feature from tee to green. Every
bunker,
every green contour, every tee box is accurate to the inch,”
he said.
Meanwhile, a specially trained aerial team flew
above, using radar technology
to create a digital terrain
map. Back in the studio, designers spent
two months to
compile all the images and data to create the game’s
foundation.
Separately, the graphic artists painstakingly
recreated all of the details in
3-D, from plants and rocks
to houses surrounding the course. For the final
touch, the
team even added wildlife, replicating the abundant and diverse
bird
species that populate Aviara’s lagoons and
wetlands.
In all, it took 20 people four months and nearly $150,000
to recreate the
course. And even though they could easily
cut corners, the Links team is as hardcore as any
avid golfer about their game.
“This is the soul of Links,” said Welsh. “These
are passionate players, several of
them low handicap or
scratch. They want to bring the game to life as much as
possible.”
In real life, a ball hit out of rough will fly and land
differently than a ball hit from the
fairway; a draw will
fly farther and run more than a fade; a knockdown will take
a
lower trajectory than a full swing. It’s virtually the
same playing Links 2004.
The Links team has spent
thousands of hours on the driving range and the
course,
compiling data on every type of swing, shot and environmental
factor such
as wind, rough and rain to create the same
results you’d get in real life. If you
hit a punch shot
into the wind at St. Andrews in Links 2004, the ball
stays
down and runs hard. No other game comes close to
matching this complexity. The Links team calls it a
“Physics Engine.”“This is our secret sauce,” beamed Welsh.

You'll swear Sergio is in your
living room.
The Links team applies the same effort to its
players. Sergio Garcia, Mike Weir, Annika Sorenstam and other
tour stars are brought to life thanks to a
computerized,
motion-capture videotape system. After
recording their swings and creating a
perfect computer
model, the artists then take high-definition pictures of the
players’
faces to create virtual players. And they’re never
satisfied. As Garcia has grown a few years older, the artists
and designers have gone back and changed
him in the game,
making him more muscular, his voice deeper, face fuller
to
maintain the greatest level of reality. “If we didn’t
stop them, they’d try to
replicate every follicle,” said
Welsh.
One of the biggest areas for growth is game play over the
Internet, with thousands
of players from all over taking
part in tournaments and friendly foursomes.
“We want people
to be able to live their dreams. Most people never get
a
chance to play these courses,” concluded Welsh. “And even
if they do, they may
stink it up in real life. But thanks
to Links, they can shoot par at St.
Andrews.”